Its Been Emotional, a family fun table top card game
SURVIVE THE DRAMA, BLOW THEIR MINDS,
RUIN THEIR MOOD!
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SURVIVE THE DRAMA, BLOW THEIR MINDS,
RUIN THEIR MOOD!
The date is approaching fast and we’re making preparations.
Don’t miss out!
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The date is approaching fast and we’re making preparations.
Don’t miss out!
DaysDays
HrsHours
MinsMinutes
SecsSeconds
“It's Been Emotional" a new strategic table top card game filled with fun for friends and family; unleash powerful emotions against your opponents, ride the emotional roller coaster, fend off attacks, survive the onslaught.....
The game includes a massive 170 cards !
Powerful emotion cards split into 8 different emotional families (or armies!) identified by unique colour themes and power traits.
Features game-changing PICK-ME-UP’s & PUTDOWN’s, which boost or hinder your chances.
Change the course of the game with random DRAMA cards, because who doesn't like a bit of chaos and let's not forget the all-powerful BRAINFART cards to block your opponents at every turn.
Up the ante by playing MISSION mode with specific win conditions for the ultimate test.
Expansion packs including NSFW, new armies and new powers that will literally blow your mind!!!
LAUNCHING SOON - see below for ways to support us
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EMOTIONS: There are 80 character cards, 10 cards per 8x emotional families or army; each colour with their own unique power traits. These include both Unique Characters or Hidden Emotions which are required to unlock powerful effects
DRAMA: There are 23 cards, which when laid, unleash havoc on the game in a series of random events
PICK ME UP: There are 15 cards, their powers are activated when added to your MOOD, giving you an advantage over other players...but be warned they can be stolen or destroyed at any moment
PUT DOWNS: There are 15 cards, play these against opponents who are forced to add to their MOODS and experience dreadful side effects, but remember what comes around goes around.
BRAINFART: There are 14 cards which can played instantly, during any players turn to wreck plans, seek revenge or just to cause chaos! Other BRAINFART's cards can cancel each other and undo the chaos - so on and on it goes!
MISSION: Choose to play with or without these special objective cards x 15. Drawn at random and assigned to each player - these will set specific and difficult WIN conditions e.g. such as collecting four of one colour to win or play the whole game without using certain cards.
Rules Leaflet and Quick Reminder Cards: Errm .... a leaflet...containing the rules... and cards which act as..... a quick reminder of the rules.
8 x quick reminder cards
1 x Rules Leaflet
Game Mechanics: Sometimes games can seem unbalanced (factions overpowered or to many powerful cards etc) so we have done lots of playtesting but most of the time we got lost in the chaos and fun of the game - so whilst we have made some tweaks overall we are happy that the game as is stands but would welcome your feedback
Cards and Expansions: Our issue here really was about providing too much content in the first or base game and we had to limit this to 80 characters. we have around 200 characters that will form expansion packs including new themes and emotional families as well as new game mechanics for complex emotions
Concept art likely to change
We are still exploring production partners , however, we have found a great local UK partner who can produce our game so we are confident we can meet any order volumes.
Whist this is more expensive than many of the reputable global manufactures, we like that we are supporting local companies which also lowers our carbon footprint.
Check out this great video
A long time ago, in a galaxy far far away...... sorry its not that kind of story!
The idea to create "Its Been Emotional" started during our very own game night as a family with our two kids (aged 11 & 13) during COVID in 2020.
To be honest it's not something we did all that often at the time, as our kids were normally glued to their co
A long time ago, in a galaxy far far away...... sorry its not that kind of story!
The idea to create "Its Been Emotional" started during our very own game night as a family with our two kids (aged 11 & 13) during COVID in 2020.
To be honest it's not something we did all that often at the time, as our kids were normally glued to their consoles or tablets, the enviable mood swings, and child angst. It felt like distance growing between us, nothing dramatic but just a daily routine that was becoming increasingly solo orientated and leading to less quality time as a family.
One family game night, we had spent the past couple of hours destroying through tears of joy, tactically ganging up on each other (normally me!) to crown a victor and then quickly playing another round or switching to another game.
We had a great time and talked a lot about the games we played over dinner that night with lots of comments about what cards could be added or changed to make them funnier and some of the characters we would like to see, there were many ideas floating around when someone suggested we should create our own game as a joke... we all looked at each other and decided "yeah why not!"
The concept started off as lots of different random characters, mostly monsters with no real story or grouping but we agreed wanted them to be funny, relatable with recognisable character traits with unimaginable powers of destruction to lay waste to all who stood before them... MWHAHAHAHAHA...... Sorry I got distracted there :)
Where
The concept started off as lots of different random characters, mostly monsters with no real story or grouping but we agreed wanted them to be funny, relatable with recognisable character traits with unimaginable powers of destruction to lay waste to all who stood before them... MWHAHAHAHAHA...... Sorry I got distracted there :)
Where were we ...
In describing the characters we kept referring to various emotions that their characters were feeling .. "this one is really ANGRY, he will have a big gun or rocket" or "this one is SAD and makes everyone around them SAD so he can sneakily destroy them"
We realised then we were on to something that could inspire powers and characters and we didn't look back.
Well it was a rollercoaster of laughter, anger, tears, arguing and llama's (don't ask!) it had been very emotional but fun couple of days over the weekend, it was getting late so in the spur of the moment I proclaimed "it's been emotional now time for bed....." and it just worked so we chose it for the name of the game!
I would love to say "the rest is history", not quite... it's very much still the present and you can help shape the ending through your support - thank you
We hope you enjoy the game, we have had an emotional time making it!
It brings JOY to us to know we have your support. You can always TRUST us to continue improve so do not FEAR, m
I would love to say "the rest is history", not quite... it's very much still the present and you can help shape the ending through your support - thank you
We hope you enjoy the game, we have had an emotional time making it!
It brings JOY to us to know we have your support. You can always TRUST us to continue improve so do not FEAR, more expansion packs, merchandise and other goodies will be on their way shortly but we can't say too much it will ruin the SURPRISE.
It may bring SADNESS to hear that we don't always get everything right but please refrain from venting your DISGUST and ANGER towards us, we wait with ANTICIPATION for you share your feedback and ideas - we will do our best to keep up!
Have a question or a story to share? Send us a message and we'll get back to you soon.
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a Crocodog Games Company
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